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~ccs1989
Chris
United States
Current Residence: NJ, US
Favourite genre of music: Anything that sounds good.
Favourite style of art: My own in 10+ years (when it's hopefully much better).
Operating System: Currently Mac.
MP3 player of choice: I-Pod. Not obsessed with it, but it's convenient.
Shell of choice: I don't even know what this means.
Favourite cartoon character: Guts from Berserk, Iroh from Avatar, Saito from Rurouni Kenshin, Graves from 100 Bullets.
Personal Quote: "Ambition is cool, and also a useful plot device."
Interests
Over the last eight months I've been teaching myself Autodesk Maya. I've nearly completed my first animated short using the program, a 1 minute, 20 second film featuring a troll kid climbing a large tree. Learned a lot doing it, and now feel confident enough that I know enough about how Maya's animation tools work that I can experiment a bit.

I've always been a big fan of Japanese animation. It has a certain "snap" to it, a certain intensity to the movement that American shows and movies seem to avoid in favor of fluidity. You can see how the American penchant for fluidity affected Japanese animated films in the early days, like in Toei's "Panda and the Magic Serpent" but was gradually filtered out in exchange for more stylized action. This was probably due to budget issues, but I think it produces more interesting looking animation that causes frames to be placed where they really matter, as opposed  to very evenly.

The style of CG animation, coming from Disney through Pixar and out into the broader marketplace, has always been very fluid, very western, and kind of boring in my opinion. I want to get some of the Japanese sense of stylized movement into my CG work, but I wasn't exactly sure where to turn to for guidance. No one is teaching that, though some Japanese studios, like the people behind the new Cyborg 009: ReCyborg movie, seem to be making great strides in that area. One former animator said that he didn't think it was really possible to get anime-style movement into CG, because so much of what makes Japanese animation great is how the animators distort the characters in between the on-model poses. This is definitely true in the case of animators like Shinya Ohira, Hisashi Mori, and Shinji Hashimoto. But there's other guys, like Hiroyuki Okiura and Mitsuo Iso, who do really really on-model animation that still has a lot of the "snap" that I'm after.

And that leads me to Batman Beyond: Return of the Joker. I've loved this movie for a long time. I think it's the best Batman movie out there, mostly because of Mark Hamill's performance. But the animation is also great. It was storyboarded and pre/post-produced in America, but the animation was done at TMS in Japan. The characters are drawn in Bruce Timm's very boxy, rigid style, which means not a lot of squash-and-stretch or distortion goes on. But the animation has that "snap"! My hypothesis is that by studying and adapting a scene from that movie into CG I can learn exactly what makes the animation so appealing, and get to a kind of fusion between eastern and western styles of movement.
My first step has been to break down the scene I'm concentrating on into key and breakdown poses:
[link]

My next step will be to actually begin transitioning this performance over to CG. Already, from looking at the scene frame-by-frame, I've picked up that the animators are very comfortable with shifting from one extreme pose to another without much in between motion, as long as there's a fair amount ease-in, ease-out on the extremes. That could be one of the secrets to the "snap" I'm after, but I won't really know until I go through the whole scene myself and see if I can make it work in CG without having to hand-key every frame. Cause if I can't let the program do at least a little of the in-between work, then there's no use in doing it in CG in the first place.
It'll be interesting to see what the result will be!
  • Listening to: Pandora radio: Mumford and Sons
  • Reading: The Heroes
  • Watching: Redline

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:icondsil:
~DSil Jan 1, 2009  Student General Artist
Thanks for the fav!
Reply
:iconmathematix:
Mood: Joy *mathematix Dec 17, 2008  Hobbyist Traditional Artist
:ahoy: :peace:
Reply
:icongoh:
~Goh Dec 2, 2008  Professional Traditional Artist
I remember you! You're one of many drunkduck people who read Fifty-Peso Ninja! :nod:
Reply
:iconk112358:
yeaaaaa Chris
Reply
:iconnemo-88:
Thanks for favs;)
Reply
:iconstolenthunder:
~StolenThunder Nov 15, 2008  Hobbyist Traditional Artist
*waves*

It's Phoenix!
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:icongreenviper36:
thanks for the fav
Reply
:iconfayeuh:
~Fayeuh Nov 1, 2008  Hobbyist General Artist
Thanks for the :+fav: =)
Reply
:iconcesarsebastian:
Thanks for the fav!
Reply
:iconidaten-jump:
I am now watching you.

Do the same to me.
Reply
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